This is one of the university projects that I have been working on with two of my team mates for the last 2-3 months. This is my first 3D animation and despite some of the imperfections I'm pretty pleased with how it turned out and I will definitely be practicing more in the future.
The jump for example was a mistake realised after rendering the shot for 2 days >_> I was working with multiple files and ended up rendering the wrong save file. *face palm*
The concept is a mole playing a game of Whack A Mole within a much larger Whack A Mole game.
I was in charge of the idea, animation and organization.
Mark modelled, rigged and textured the mole.
Tarek modelled the environment, lighting and combined the sound effects.